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Here is the in-depth gameplay of Qwirkle:

Components[]

- 108 tiles, featuring six different shapes and six different colors, with three copies of each tile.
- 1 bag for tile drawing.
- 1 instruction booklet.
- Players should have paper and a pencil to keep score.

Objective[]

The goal of Qwirkle is to strategically create and expand lines of tiles based on matching attributes, either color or shape, in order to accumulate the most points.

Setup[]

1. All tiles are placed in the bag.
2. Each player randomly draws six tiles from the bag, keeping them hidden from other players. This initial set of tiles is referred to as your "hand."

Starting the Game[]

Players declare the largest number of tiles they have that share a single attribute (color or shape), excluding duplicate tiles. The player with the most tiles sharing one attribute plays them to begin the game. In case of a tie, the oldest player among those tied starts the game. Subsequent turns proceed clockwise.

Gameplay[]

On your turn, you can choose one of three actions:

1. **Add one tile to the grid:** Place one tile on the grid and then draw a tile from the bag to replenish your hand to six tiles.

2. **Add two or more tiles to the grid:** Play two or more tiles from your hand to the grid. All tiles played in this manner must share one common attribute, either color or shape. They should form a line but do not have to touch each other on the grid. After playing, draw tiles from the bag to refill your hand to six.

3. **Trade tiles:** Instead of adding tiles to the grid, you can choose to trade some or all of your tiles for new ones. Set aside the tiles you want to exchange, draw replacement tiles, and then mix the tiles you traded back into the bag. If you cannot add tiles to the grid on your turn, you must trade in some or all of your tiles.

Adding to the Grid[]

When adding tiles to the grid, they must connect to the existing grid, forming lines. A line can consist of tiles of the same shape or the same color. All newly added tiles to a line must share the same attribute as the tiles already in that line. Some grid positions may not allow any tile placement.

- A line of shapes can only have one tile of each of the six colors.
- A line of color can only have one tile of each of the six shapes.

Scoring[]

- When you create a line, you earn one point for each tile in that line.
- When you add to an existing line, you score one point for each tile in that line, including tiles that were already in the line. A tile can score points for being part of two different lines.
- Completing a line of six tiles, referred to as a "Qwirkle," earns you an additional six points. A Qwirkle can be formed by either six tiles of the same color with different shapes or six tiles of the same shape with different colors. Lines with more than six tiles are not allowed.
- The player who ends the game by using all their tiles receives a six-point bonus.

Ending the Game[]

When no more tiles can be drawn from the bag, the game continues without replenishing hands. The first player to use all their tiles ends the game and gets a six-point bonus. The player with the highest score wins.

Strategy Tips[]

- Aim to add to multiple lines at once for higher point potential.
- Be cautious about creating lines with five tiles, as opponents might complete a Qwirkle.
- Pay attention to available tiles when aiming for Qwirkles.
- Count tiles on the grid to ensure you have the necessary tiles for a Qwirkle.

Examples of Play[]

Several gameplay scenarios are provided, showcasing tile placement, scoring, and the formation of Qwirkles to help players understand the game dynamics.

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