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This is a list of Buildings in Puerto Rico:

Building Name Description Circles Special Function
Indigo Plant Processes indigo plants into indigo dye (blue goods barrels). 1 N/A
Sugar Mill Processes sugar canes into sugar (white goods barrels). 1 N/A
Tobacco Storage Shreds tobacco leaves into tobacco (light brown barrels). 1 N/A
Coffee Roaster Roasts coffee beans into coffee (dark brown barrels). 1 N/A
Corn Plantation Produces corn (yellow barrels) directly without processing. 1 N/A
Small Market Earns an extra doubloon from the bank when selling goods in the trader phase. 1 N/A
Hacienda In the settler phase, allows the owner to take an additional plantation tile from the face-down stack and place it on an empty space on their island. 1 N/A
Construction Hut In the settler phase, allows the owner to place a quarry on their island instead of one of the face-up plantation tiles. 1 N/A
Small Warehouse At the end of the captain phase, allows the owner to store all barrels of one kind of goods on their windrose, preventing them from returning goods to the supply. 1 N/A
Hospice In the settler phase, allows the owner to place a colonist from the colonist supply on a plantation or quarry tile placed on their island. 1 N/A
Office When selling goods to the trading house in the trader phase, allows the owner to sell the same kind of goods that are already present in the trading house. 1 N/A
Large Market Earns an extra 2 doubloons from the bank when selling goods in the trader phase. 1 N/A
Large Warehouse At the end of the captain phase, allows the owner to store all barrels of two kinds of goods on their windrose, preventing them from returning goods to the supply. 1 N/A
Factory Earns money from the bank based on the number of different kinds of goods produced in the craftsman phase. 1 N/A
University During the builder phase, allows the owner to take a colonist from the colonist supply when building a building in their city. 1 N/A
Harbor Earns one extra victory point each time the owner loads goods on a cargo ship during the captain phase. 1 N/A
Wharf Instead of loading goods on a cargo ship during the captain phase, allows the owner to place all goods of one kind in the goods supply and score victory points as if loaded on a cargo ship. 1 Can be used once per captain phase.
Guild Hall Earns additional victory points at game end based on the number of small and large production buildings in the owner's city. 1 N/A
Residence Earns additional victory points at game end based on the number of filled island spaces with plantations and quarries. 1 N/A
Fortress Earns additional victory points at game end based on the number of colonists on the player board. 1 N/A
Customs House Earns additional victory points at game end based on the number of victory points acquired during the game. 1 N/A
City Hall Earns additional victory points at game end based on the number of violet buildings in the owner's city. 1 N/A
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