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Puerto Rico

Puerto Rico is a city building and economic strategy board game for 2-5 players. The game was designed by Andreas Seyfarth and has been re-released as a deluxe version to celebrate its 10th anniversary. The players are plantation owners in colonial Puerto Rico and the objective is to run their business more efficiently than their competitors by growing crops, developing San Juan with buildings, deploying colonists, and shipping goods to Europe for maximum benefit. The game system allows players to choose the order of the phases by selecting one of the available roles. The player with the most victory points at the end of the game, achieved through shipping goods and building, wins. The game includes two expansions: New Buildings and The Nobles, and has been updated with new components and artwork.

Goal[]

In the game, participants engage in multiple rounds. During each round, each player selects one of seven distinct roles, thereby offering all players in a clockwise order the corresponding action linked to that role. As an illustration, when a player chooses the role of a settler, they can establish new plantations. Subsequently, with the assistance of the craftsman, players can produce goods on these plantations. These goods can then be sold to the trading house using the trader or shipped to the old world with the captain. Players can utilize the earnings from these transactions, in conjunction with the builder, to construct buildings within the city, among other possibilities. The player who effectively manages the evolving roles, along with their associated actions and special privileges, stands to achieve the highest level of prosperity and respect, ultimately leading to victory in the game. The ultimate victor is the player who amasses the greatest number of victory points.

Contents[]

In this game, there are five player boards, each consisting of 12 island spaces and 12 city spaces, along with a summary of the seven roles. Additionally, there is one governor card that designates the starting player for each round, eight role cards encompassing the settler, mayor, builder, craftsman, trader, captain, and two prospectors.

The game also includes one game board featuring various buildings and currency, which comprises 49 buildings, including five large violet buildings (occupying 2 spaces each), two of each of 12 small violet buildings, and 20 non-violet production buildings. There are 54 doubloons, with 46 valued at 1 doubloon and 8 at 5 doubloons.

Furthermore, the game incorporates 58 island tiles, consisting of 8 quarry tiles and 50 plantation tiles, distributed as follows: 8 coffee, 9 tobacco, 10 corn, 11 sugar, and 12 indigo tiles. A colonist ship is provided for transporting colonists, alongside 100 brown round wooden markers representing colonists.

A trading house is included for the purpose of selling goods, with 50 goods available in the form of 9 coffee (dark brown) and tobacco (light brown), 10 corn (yellow), 11 sugar (white), and indigo (blue) wooden barrels. Finally, there are five cargo ships designated for sending goods to the old world, along with 50 VP chips, represented as hexagonal chips, with 32 valued at 1 VP and 18 at 5 VP.

Ending[]

The game concludes at the conclusion of the round when one or more of the following conditions are met:

  1. At the conclusion of the mayor phase, there are insufficient colonists to fill the colonist ship as stipulated.
  2. During the builder phase, at least one player constructs a building on their 12th city space.
  3. In the captain phase, the last remaining victory point chip is utilized.

Upon exhaustion of the victory point chips, players who earn additional victory points must record them using pencil and paper. The final scoring of victory points for each player is calculated as follows:

  1. The value of their VP chips, including those noted on pencil and paper.
  2. The VP value associated with their buildings, which is indicated by the red-brown number in the upper left corner of each building card.
  3. The extra VPs earned from their occupied large buildings.

It is important to note that a building accrues its victory points even if it is unoccupied. For instance, the five large buildings each score 4 VP when unoccupied. However, the extra victory points from these buildings are only awarded when they are occupied.

In the event of a tie with multiple players having the highest number of victory points, the player possessing the most doubloons and goods combined (with each good equating to 1 doubloon) emerges as the winner.

Useful pages[]

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