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In Mystery of the Abbey, in the monastery, various rooms serve different purposes and activities, shaping the gameplay. Here's an overview of the rooms and their functions within the Abbey:

The Chapel (Ecclesia)[]

The starting point for all players and where Mass is held every four turns.

Confessional (Confessorium)[]

This room reveals both sins and secrets. Players can draw a Suspect card from the last player who visited the same confessional, and then the dice color is turned to signify the most recent visitor.

Cells (Cellula)[]

Monks' private cells, where players can draw a Suspect card from the cell's owner based on the cell's color.


A place where lucky monks can uncover secrets from books. Special books can be taken and kept for later use, while plain books' effects apply immediately, possibly affecting other players based on a die roll.

Library (Bibliotheca)[]

The most valuable and forbidden books are hidden in a secluded alcove. Only players with the fewest cards in hand can enter. Players can draw a "Bibliotheca" card and apply its effects immediately.

Parlor (Parlatorium)[]

News from the outside world reaches the Parlor. Players can either draw a Suspect card if any remain in the draw pile or request another player to reveal a Suspect card with specific characteristics.

Crypt (Crypta)[]

Praying over the holy relics of Saint Galbert in the Crypt grants a "Crypta" card, allowing the player to take an extra turn later in the game.

Chapter Hall (Capitulum)[]

The venue for important Abbey meetings where players can make Revelations or Accusations, though it's optional.

Courtyard (Aula), Cloister (Claustrum), and Empty Rooms[]

These rooms serve as living spaces but have no specific purpose beyond allowing movement, which counts as one of the two steps per turn. The Cloister comprises four separate spaces.