Board Games Wiki
Advertisement

This is a list of starting and knowledge cards in the adventure card game Friday:

Name Description
+1 Life This card allows the player to transfer 1 life point from the reserve to Robinson's storage, up to a maximum of 22 life points.
+2 Life This card permits the player to take up to 2 life tokens from the reserve and add them to Robinson's storage, with a maximum cap of 22 life points.
+1 Card This card enables the player to draw 1 additional fighting card at no cost, placing it on the right side of the hazard card.
+2 Cards With this card, the player can draw up to 2 extra fighting cards for free, positioning them on the right side of the hazard card.
1x Destroy This special ability allows the player to turn one of the other drawn fighting cards face-down during the fight. While the card's abilities are nullified for the current fight, it remains a fighting card with a value of 0. It cannot be removed by another special ability. After the fight ends, this face-down card is destroyed and removed from the game.
1x Double This card permits the player to double the fighting value of one of the other drawn fighting cards. The player can only double a single fighting value once per fight. If multiple copies of this ability are possessed, they must be used on different fighting cards, as this ability is not cumulative. The activation occurs at the end of the fight when comparing the fighting value with the hazard value.
1x Copy With this card, the player can copy the special ability of one of the other drawn fighting cards, allowing its reuse. The player can copy the same ability using multiple "copy" abilities.
Step -1 This card enables the reduction of the hazard value by one step when fighting a hazard in the "yellow Step" or the "red Step." This action occurs at the end of the fight when comparing the fighting value with the hazard value. However, this special ability is ineffective against "green Step" hazards and pirates.
Sort 3 Cards With this card, the player can draw up to 3 cards consecutively from the Robinson stack, examine them, and then discard up to 1 of these cards onto the Robinson discard pile. The remaining cards are placed face-down back on the Robinson stack in the chosen order.
1x Exchange This card allows the player to replace one of the other drawn face-up fighting cards with a new card from the Robinson stack. If the new card possesses a special ability, it can be used immediately or saved for later during the fight.
2x Exchange This card grants the player the ability to exchange up to 2 of the other drawn cards. The first exchange must be completed before initiating the second exchange. In the second exchange, the newly drawn card can be swapped directly. However, using this option means that the special ability of the exchanged card cannot be utilized.
1x Below the Stack With this card, the player can place one of the other drawn fighting cards back below the Robinson stack. If a free card from the left side of the hazard card is chosen, an exchange card can be drawn. To use this special ability, the Robinson stack must contain at least 1 card. If the Robinson stack is empty, the Robinson discard pile is shuffled.
Advertisement